The idea behind dropping the resolution to 1080p for the Performance mode was to let the game deliver a smoother 30 fps experience (i.e., fewer frame rate drops). In that open-world game, the frame rate was limited to 30 fps in both Resolution and Performance modes. This is a different setup than the one that Guerrilla Games used in Horizon Zero Dawn, which is perhaps the PS4 Pro’s finest 4K showpiece to date. (The graphics mode option is grayed out if you’re not using a PS4 Pro.) The Resolution mode targets a frame rate of 30 fps, while the Performance mode unlocks the frame rate with a cap of 60 fps. If you aren’t playing on a 4K television, the Resolution mode will use supersampling to run the game with increased detail on your lower-resolution display. PS4 Pro users have two different rendering options for God of War: “Favor Resolution,” which runs the game at 4K resolution using checkerboard rendering, and “Favor Performance,” which displays the game at 1080p resolution. It doesn’t seem able to maintain a solid 30 frames per second, and in an action game like this, that just doesn’t get the job done. Less impressive, however, is the game’s 4K rendering mode on the PlayStation 4 Pro. God of War is a stunning technical achievement for its single-take presentation alone.
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